No ACL setup yet! Denying access to everyone.
en:edu:zmitac:s2:iotn:lab3

IoT Networks: Laboratory 3 - CoAP

Network programming for the IoT Devices using CoAP protocol.

The following manual assumes you're familiar with InT Networks: Laboratory 1 - Introduction. If you're not, please familiarize yourself with it and spend some time practicing. Start your project stub using hints and guidance in the InT Networks: Laboratory 1 - Introduction manual and modify it / extend as guided below.

This manual is not intended to be stand-alone. You need to follow the Laboratory 1 manual to prepare the basics for the project, then continue here.
Computers in laboratory rooms 320, 321, and 336 use freezing software, which means that for every startup, computers are restored to their initial state.

Hardware

We do not use any specific hardware here besides an LCD screen to present visual information. If you intend to extend your project and i.e., use a temperature and humidity sensor, refer to the IoT Networks: Laboratory 2 - MQTT documentation on necessary libraries and configuration.

Hardware-software components and libraries

Interfacing hardware requires the use of particular GPIOs. Laboratory nodes and hardware used need specific configurations. The following chunks of code will help to set up proper hardware-software configuration.

LCD display

Built-in LED on the microcontroller development board can help to manage simple tracing of the code execution:

#define LED_BUILTIN 14

Your LCD shield is a 2×16 character one, driven by a Hitachi HD44780 controller. You can use a library to use it easily. The PlatformIO will pull the library automatically if defined in platformio.ini file:

lib_deps = arduino-libraries/LiquidCrystal
#include <LiquidCrystal.h>

To initialize it and instantiate the controller object, use the following GPIO definition and initialization:

const int rs = 12, en = 13, d4 = 4, d5 = 0, d6 = 2, d7 = 14;
LiquidCrystal lcd(rs, en, d4, d5, d6, d7);

It is also necessary to tell the library about the display organization, as various configurations are possible. Here, the organization is 2 lines, 16 columns each, so in the code, you need to explicitly initialize it:

...
lcd.begin(16,2);
...

Software

String formatting may be a challenge. An easy approach is to allocate a character buffer of the size of the LCD or just one display's line, or any other size large enough to handle your text.

...
char buffer [50];
...

To convert float into the string with formatting, use sprintf function:

...
  sprintf(buffer,"%2.1f C",temp);
...
  sprintf(buffer,"%2.1f%%Rh",hum);
...
sprintf uses a number of wildcards rendered with data. Refer to the c/c++ documentation on sprintf. Here
%2.1f

means: having a float number render it to string using two digits before the decimal point and one after. The temperature in our lab is always above 10C.

%%

is an escape character to print a

%

(percent) symbol.

delay(time)

is measured in milliseconds.

Software libraries

Software libraries are needed to communicate between your IoT device, network, and services. In this laboratory, you will connect your device to the WiFi access point (see the Networking section below for credentials) and use UDP (opposite Lab2, where you have used TCP). Your device will be automatically given an IP address that you may show on the LCD screen. Once WiFi is connected and works (PHY+MAC+NET layer protocols), then you can instantiate a CoAP client and ask the laboratory server or any other service present in your network (i.e., other device acting as CoAP server) for data or activity.

The outstanding feature of the CoAP is you do not need to take care of the instant connection to the service on the application-level protocol. Just reconnecting WiFi, if the connection is dropped, is quite enough. UDP is a “connectionless” protocol and acts more-less as “send and forget”, at least on the single message level. Obviously, ACK messages are expected, but this approach is very different from the MQTT on TCP, where a connection break is instantly detected and yielded if it only happens.

WIFI and UDP

A WiFi library is already included in the ESP8266 framework for the Arduino programming model, so there is no need to use a library manager to add it. All that is necessary is to have a header included to your C code:

...
#include <ESP8266WiFi.h>
...

Then create some constant variables or declare token string identifiers (as below) with sSsid and sPassword (see Networking section for credentials) and instantiate the WiFi communication object:

...
#define sSsid "<here comes ssid to connect to>"
#define sPassword "<here comes a password>"
...

The WiFi object is a singleton, static one. Try to connect to the AP, i.e., this way:

...
  WiFi.mode(WIFI_STA);
  WiFi.begin(ssid, password);
...

Some useful code snippets are below.
Checking if the WiFi connection is successful:

...
  while (WiFi.status() != WL_CONNECTED) {
    delay(500);
    Serial.print(".");
  }
...

Checking the current IP address:

...
  Serial.println(WiFi.localIP());
...

Once WiFi is connected, it is necessary to use a WiFiUDP object to pass the connection object to the application layer libraries.
The declaration can be as follows:

...
  WiFiUDP Udp;
...

Note this object becomes automatically active and bound to the WiFi connection when available. You do not need explicitly to initialize it or force connect it. However, you must initialize an object with an appropriate port. The default port for the CoAP server is 5683 (UDP):

...
int port = 5683; //Standard CoAP port
...
  Udp.begin(port);
...
CoAP

To ease and speed up implementation, you will use a CoAP library that implements acting both as a client and server. It is necessary to inform the library manager to download and include hirotakaster/CoAP simple library in the configuration section of the platformio.ini file:

lib_deps = ..., hirotakaster/CoAP simple library, ...
Please note, on the NET protocol level, in this scenario, you're connecting to the WiFi AP (STA), not setting your device to be a WiFi server (AP), so you need to set the appropriate WiFi mode, as it may be previously used in AP, not STA mode.

CoAP client or server both require to be instantiated using WiFi UDP connection (afore initialized Udp object), i.e., this way:

...
Coap coap(Udp);
...

Because UDP is asynchronous due to its nature, each transaction (sending a request and waiting for the response) must be handled asynchronously. For this purpose, we need to use callbacks. The sample callback function may have the following parameters:

...
void callback_response(CoapPacket &packet, IPAddress ip, int port); //this is only prototype
...

As code runs asynchronously and many messages may come one by one, you should not process the packet itself but instead make a copy as quickly as possible to release resources for handling another request (if any):

...
void callback_response(CoapPacket &packet, IPAddress ip, int port) {
    char p[packet.payloadlen + 1];
    memcpy(p, packet.payload, packet.payloadlen);
    p[packet.payloadlen] = NULL;
    //and then process "p" here
    ...
}
...
You may have a variety of frames received, but the common is to “ping” someone. If you detect packet.type==3 && packet.code==0, then you were pinged. The following code snippet may help to identify ping and distinguish it from the data packets:
...
    if(packet.type==3 && packet.code==0){
      Serial.println("COAP ping ok");
    }
...

Once your callback function is ready, send a request and wait for the callback function to be triggered when the response comes.

Warning! You MUST configure and bind all response callback functions PRIOR to starting a CoAP communication, as below:
...
  coap.response(callback_response);
  coap.start();
...

Once the infrastructure is ready, you can send a request and observe a response, i.e., in a void loop() function:

  int msgid = coap.get(ip,port,"");
  bool state = coap.loop();

Note, in the code above, coap.get(…) has three parameters:

  1. IP address of the server you want to connect to (IPAddress object);
  2. port number (int);
  3. URL, or actually, its part coming AFTER the IP section of the URL.

Regarding the last parameter, “” denotes root, so in fact, the resulting request URI in this example is: coap://<IP>:<port>/<URL>

Networking

There is a WiFi 2.4GHz, IPv4 network available to the students. This is a PRIVATE network. This network is separated from the Internet, but all connected devices can talk to one another. There is a DHCP server with networking addressing scope 192.168.90.10-192.168.90.254. In this laboratory scenario, you work ONLY on the PRIVATE network.

Do not use static IP! Some services in the network have fixed IP addresses; overlapping causes the unavailability of your solution and this service, also to other teams! Use only DHCP for obtaining a network address.

To connect to the wireless network, use the following credentials:

  • SSID: internal.IOT
  • Passkey: IoTlab32768
  • IP address: DHCP, 192.168.90.10-192.168.90.254

Network services

CoAP

There is a CoAP server awaiting you.

You can also access it from the aforementioned PRIVATE network using the following configuration and credentials:

  • Address: 192.168.90.5
  • Port: 5683, coaps is not implemented
  • There are 2 URIs you can use to test your CoAP client (IoT device):
    • coap://192.168.90.5:5683/hello returns a Hello World style message to you;
    • coap://192.168.90.5:5683/ returns a magic code

Laboratory scenarios

You will implement two scenarios that you can bind into one code (or implement it as separate solutions)

Scenario 1

** Connecting to the WiFi and getting a Hello World message via CoAP **
Connect to the CoAP server for the hello world URI and display returned text messages in the Serial console.

Report:

  • Document your code and present an approach towards including CoAP communication protocol into the code.

Scenario 2

** Get a magic code via CoAP and present it in the LCD **
Get a secret code and present it on the LCD screen. You can assume the code is no longer than 16 characters.

Report:

  • Present results, including a photo of the LCD with a message (code).
en/edu/zmitac/s2/iotn/lab3.txt · Last modified: by administrator